Starbounder weapons12/8/2023 Maximum Flight Speed: 5 tiles per second.Description: Swings the broadsword back and forth quickly enough to cause the player to fly upward.Energy Usage: 320 (drains all energy in most circumstances ^ ).Description: Charges and releases an extremely powerful strike.Description: Swings the broadsword back and forth, hitting enemies on both sides.Description: Engages an energy shield built into the broadsword which absorbs incoming damage.They do not deal elemental damage and apply no status effects. Procedurally-generated broadswords are randomly assigned a secondary ability based on their rarity, so for example, a common rarity broadsword would never be assigned an uncommon secondary ability.Ĭommon secondary abilities are those found on common rarity broadswords. Unique broadswords, whether crafted or found, have specific pre-defined secondary abilities. Most secondary abilities offer a special attack, although some are defensive in nature. Secondary abilities are available for each broadsword. Secondary attacks for uncommon and rare procedurally-generated broadswords always apply elemental status effects, but only rare procedurally-generated broadswords will apply those status effects with their primary attack. The elemental type of each weapon is indicated by the corresponding icon in the in-game tooltip. These can be damaging (like burning, poison, or electrified) or offer control by impairing enemy movement (like frost). In addition to determining the damage type, each elemental also corresponds to a status effect. Some elemental types are more effective against specific enemies than others. Third Strike: 1x damage, 25 knockback (somewhat strong knockback)Ĭommon, as well as most unique, broadswords deal physical damage, but uncommon and rare procedurally-generated broadswords are assigned an elemental type.Second Strike: 0.5x damage, 10 knockback (weak knockback). First Strike: 1x damage, 15 knockback (somewhat weak knockback).Fire Time: 0.71-0.90 seconds between 1x-damage attacks (approx.Base DPS: 10.0-11.0 health per second (Common), 10.5-11.5 health per second (Uncommon/Rare).
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